﻿<?xml version="1.0" encoding="utf-8"?><Type Name="LinkedListNode&lt;T&gt;" FullName="System.Collections.Generic.LinkedListNode&lt;T&gt;"><TypeSignature Language="C#" Value="public sealed class LinkedListNode&lt;T&gt;" /><TypeSignature Language="ILAsm" Value=".class public auto ansi sealed beforefieldinit LinkedListNode`1&lt;T&gt; extends System.Object" /><AssemblyInfo><AssemblyName>System</AssemblyName><AssemblyVersion>2.0.0.0</AssemblyVersion><AssemblyVersion>4.0.0.0</AssemblyVersion></AssemblyInfo><TypeParameters><TypeParameter Name="T" /></TypeParameters><Base><BaseTypeName>System.Object</BaseTypeName></Base><Interfaces /><Attributes><Attribute><AttributeName>System.Runtime.InteropServices.ComVisible(false)</AttributeName></Attribute></Attributes><Docs><typeparam name="T">To be added.</typeparam><since version=".NET 2.0" /><remarks><attribution license="cc4" from="Microsoft" modified="false" /><para>Each element of the <see cref="T:System.Collections.Generic.LinkedList`1" /> collection is a <see cref="T:System.Collections.Generic.LinkedListNode`1" />.  The <see cref="T:System.Collections.Generic.LinkedListNode`1" /> contains a value, a reference to the <see cref="T:System.Collections.Generic.LinkedList`1" /> that it belongs to, a reference to the next node, and a reference to the previous node.</para></remarks><summary><attribution license="cc4" from="Microsoft" modified="false" /><para>Represents a node in a <see cref="T:System.Collections.Generic.LinkedList`1" />. This class cannot be inherited.</para></summary></Docs><Members><Member MemberName=".ctor"><MemberSignature Language="C#" Value="public LinkedListNode (T value);" /><MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor(!T value) cil managed" /><MemberType>Constructor</MemberType><AssemblyInfo><AssemblyVersion>2.0.0.0</AssemblyVersion><AssemblyVersion>4.0.0.0</AssemblyVersion></AssemblyInfo><Parameters><Parameter Name="value" Type="T" /></Parameters><Docs><param name="value">To be added.</param><summary>To be added.</summary><remarks>To be added.</remarks><since version=".NET 2.0" /></Docs></Member><Member MemberName="List"><MemberSignature Language="C#" Value="public System.Collections.Generic.LinkedList&lt;T&gt; List { get; }" /><MemberSignature Language="ILAsm" Value=".property instance class System.Collections.Generic.LinkedList`1&lt;!T&gt; List" /><MemberType>Property</MemberType><AssemblyInfo><AssemblyVersion>2.0.0.0</AssemblyVersion><AssemblyVersion>4.0.0.0</AssemblyVersion></AssemblyInfo><ReturnValue><ReturnType>System.Collections.Generic.LinkedList&lt;T&gt;</ReturnType></ReturnValue><Docs><value>To be added.</value><remarks>To be added.</remarks><since version=".NET 2.0" /><summary><attribution license="cc4" from="Microsoft" modified="false" /><para>Gets the <see cref="T:System.Collections.Generic.LinkedList`1" /> that the <see cref="T:System.Collections.Generic.LinkedListNode`1" /> belongs to.</para></summary></Docs></Member><Member MemberName="Next"><MemberSignature Language="C#" Value="public System.Collections.Generic.LinkedListNode&lt;T&gt; Next { get; }" /><MemberSignature Language="ILAsm" Value=".property instance class System.Collections.Generic.LinkedListNode`1&lt;!T&gt; Next" /><MemberType>Property</MemberType><AssemblyInfo><AssemblyVersion>2.0.0.0</AssemblyVersion><AssemblyVersion>4.0.0.0</AssemblyVersion></AssemblyInfo><ReturnValue><ReturnType>System.Collections.Generic.LinkedListNode&lt;T&gt;</ReturnType></ReturnValue><Docs><value>To be added.</value><remarks>To be added.</remarks><since version=".NET 2.0" /><summary><attribution license="cc4" from="Microsoft" modified="false" /><para>Gets the next node in the <see cref="T:System.Collections.Generic.LinkedList`1" />.</para></summary></Docs></Member><Member MemberName="Previous"><MemberSignature Language="C#" Value="public System.Collections.Generic.LinkedListNode&lt;T&gt; Previous { get; }" /><MemberSignature Language="ILAsm" Value=".property instance class System.Collections.Generic.LinkedListNode`1&lt;!T&gt; Previous" /><MemberType>Property</MemberType><AssemblyInfo><AssemblyVersion>2.0.0.0</AssemblyVersion><AssemblyVersion>4.0.0.0</AssemblyVersion></AssemblyInfo><ReturnValue><ReturnType>System.Collections.Generic.LinkedListNode&lt;T&gt;</ReturnType></ReturnValue><Docs><value>To be added.</value><remarks>To be added.</remarks><since version=".NET 2.0" /><summary><attribution license="cc4" from="Microsoft" modified="false" /><para>Gets the previous node in the <see cref="T:System.Collections.Generic.LinkedList`1" />.</para></summary></Docs></Member><Member MemberName="Value"><MemberSignature Language="C#" Value="public T Value { get; set; }" /><MemberSignature Language="ILAsm" Value=".property instance !T Value" /><MemberType>Property</MemberType><AssemblyInfo><AssemblyVersion>2.0.0.0</AssemblyVersion><AssemblyVersion>4.0.0.0</AssemblyVersion></AssemblyInfo><ReturnValue><ReturnType>T</ReturnType></ReturnValue><Docs><value>To be added.</value><since version=".NET 2.0" /><remarks><attribution license="cc4" from="Microsoft" modified="false" /><para>This property is set in the <see cref="M:System.Collections.Generic.LinkedListNode`1.#ctor(`0)" />.</para></remarks><summary><attribution license="cc4" from="Microsoft" modified="false" /><para>Gets the value contained in the node.</para></summary></Docs></Member></Members></Type>